Gomble Games, backed by Binance Labs and Animoca Brands has raised $10 million and is thrilled to announce the successful conclusion of its Launchpool #2 campaign, an innovative initiative that ...
India is now the world's second-largest market by mobile gaming downloads, 3.5 times larger than the US and Brazil, venture ...
A recent survey reveals that women now represent 41% of India's 600 million gamers, a notable increase. As the gaming ...
NXI, the web3 digital entertainment ecosystem behind titles such as Everdawn Champions that recently released on Epic Games ...
In the more casual/mobile games, Take-Two said the quarter benefited from sales for Toon Blast, the hyper-casual mobile portfolio, and Zynga’s titles including Match Factory!, Empires & Puzzles, Words ...
Take-Two Interactive Software beats revenue and profit expectations in Q2 with strength in Grand Theft Auto and Borderlands ...
The online gaming market encompasses RMG, Casual and Hyper Casual Games, Midcore and Hardcore Games, and E-sports. Arvind Gupta, the Head and Co-Founder of Digital India Foundation stated that it ...
Average weekly time spent on online games soars 30%. Over 44% of gamers are now women, up from 41% the previous year, playing ...
They have already achieved a successful launch of Mainnet Phase 1 with the hyper-casual card Lego game Hanafuda, where users can earn rewards while playing. New experiences will be gradually ...
The studio, known as Blue, was developing a multiplatform AAA game for an original IP when Netflix shut it down.